Says a beautifully illustrated game, which appeals to the imagination and intuition. To find the key image, let yourself be carried away by your ideas!
Establishment:
Each player chooses a rabbit and places it on space 0 of the scoring track. The 84 images are shuffled and 6 are distributed to each player. The rest of the images constitute the draw pile.
- In a 4-player game, each player takes 4 vote tokens (from 1 to 4).
-In a game with 5 players, each takes 5 vote tokens (from 1 to 5).
-In a 6-player game, each player takes 6 vote tokens (from 1 to 6).
Warning: the drawn images must not be seen by other players.
Course of the game:
The storyteller
One of the players is the storyteller for the game round. He examines the 6 pictures he has in his hand. From one of them he elaborates a sentence and says it aloud (without revealing his card to the other players).
The sentence can take different forms: be made up of one or more words or even be reduced to an onomatopoeia. It can be invented or borrow the form of already existing works (excerpt from a poem or a song, title of film or other, proverb...).
Presentation of the cards to the storyteller
The other players select from their 6 images the one which seems to them to best illustrate the sentence stated by the storyteller. Everyone then gives the picture they have chosen to the storyteller, without showing it to the other players. The storyteller mixes the collected images with his own. He arranges them randomly face up on the table. The leftmost card will be card 1, then 2, etc.
Find the image of the storyteller: the vote
The goal for the players is to find the image of the storyteller among all the images displayed. Each player votes in secret for the image he thinks is that of the storyteller (the latter does not participate). To do this, he places the voting card corresponding to the chosen image face down in front of him. When everyone has voted, everyone's votes are revealed. They are arranged on the images they designate. This is the time for the storyteller to reveal what his image was.
Please note: under no circumstances can you vote for your own image!
Scoring points:
If all the players find the image of the storyteller, or if none find it, the latter does not score a point, the other players score 2.
In the other cases, the storyteller scores 3 points as well as the players who have found their image.
Each player, except the storyteller scores 1 additional point, for each vote collected on his image.
Players move their rabbit pawn forward on the scoring track as many spaces as they have earned points.
End of round:
Each player completes his hand to 6 images. The new storyteller is the player to the left of the previous one (and so on clockwise for the other game turns).
Game over:
The game ends when the last card from the draw pile is drawn. The player who has accumulated the most points at the end of the game is declared the winner.