The city of Carcassonne is well known for its fortifications with pointed roofs (a pure invention of restorers who had taken their childhood cardboard castle as a model) and for its tourists.
But this game will allow you to review the cadastre of places in a very special way.
Sweet France...
Each player, in turn, will place a card which represents a piece of landscape. The game board is built little by little.
The landscape is composed of various elements, pieces of towns, meadows, roads, and abbeys.
In addition to placing a new element of the map as in the dominoes, the player can, if desired, place a pawn of his color there by choosing on which part he places it. On a city, the pawns become knights, bandit on the roads, peasants on the meadows and of course monks on the abbeys.
When the part on which a token is located is completed (complete town, road completed, abbey surrounded), the player owning the token scores points according to the area and recovers the token which he can use again during a next round.
The peasants, boy, are not people like the zotes!
Meadows are a bit different, they only score points at the end of the game. A peasant will score points according to the number of towns that are next to his field. As the points are only scored at the end of the game, the peasant pawns can never be recovered and they must be used judiciously because the number of pawns per player is quite limited. Be aware, however, that the points granted by the peasants often decide the outcome of the game.
Property is robbery.
It is forbidden to place pawns on a sector where there are already other pawns, but this situation can arise when areas are connected when they were not before. Only the majority player wins the points in this case.
The location where the terrain plates are placed therefore becomes just as strategic as the placement of the pawns themselves.
The game ends when the last area is placed.
The winner is the most advanced player on the scoring board.